links for 2007-10-31

Transmedia vs Crossmedia


Google Trends comparison: Transmedia vs Crossmedia.

links for 2007-10-30

links for 2007-10-29

Play/Time

I’m back from a rather excellent week-long Play/Time workshop at 01zero-one (Machine City?), as part of the London Games Festival Fringe.

All good fun and I got to meet some amazingly talented people from all corners of the ‘cross-media entertainment’ industry, including Adrian Hon (Perplex City/Six to Start), Dan Hon (Perplex City/Six to Start) and Guy Parsons (Perplex City/ex Mind Candy) i.e. proper games designers!

I wish it hadn’t ended. The constant brainstorms and refining of ideas were completely energising. I love that stuff! We (Adrian, Rain, Tassos and myself) were developing a satirical shopping game in the final few days. We’ll see if that’s going somewhere in the follow up meeting in few weeks time. Also, I can’t wait to play one particular ARG-style game that was brought to the workshop for further development. The concept is amazing!

The presentations from industry folk were great. I particularly enjoyed the no-nonsense attitude of Matt Locke, Commissioning Editor for Channel 4 Education, and the things he looks for in projects: PLAYFUL, SOCIAL, USEFUL, CONNECTED, FUN!

Also his belief that you should design experiences that satisfy each of the 3 Levels of Gaming (which you could also call the 3 Levels of Participation) : IMMERSED, ENGAGED, CASUAL.

Some other scribbled notes from his presentation… “Make your audience your heroes.” “Give people power-ups.” “Messy is good!

You should have a look the Six Spaces of Social Media for more of his widescreen thinking.

What else did I do?… I got the opportunity to use ‘The Diagram’ (more on that later). Plus I picked up a great pitching/presentation tip that really worked for me. Gotta love that! And had the opportunity to share some experiences with developing projects for mobile. I kinda forgot about the ‘MMS-based ARG for school kids’ prototype I did for NESTA Futurelab a few years back. I need to think on that some more…

So, yeah, lots of play, scribbling, and mucking about with rope! Of course, I want to do it all over again and never stop!

What next? Umm… Expect a few game/play/storytelling posts from me in the coming days as I try to catch up with Dino and the guys.

links for 2007-10-28

What A Brand Can Do

These thoughts are just notes towards another post I’m procrastinating about.


As much as I like the notion of Brand = Platform, I think that description is a little too abstract. It’s a bit like ‘Branded Utility‘. Utility to do what?!

What I think is really meant by platform is a ’something’ that people can both read and write to using its own materials. That ’something’ needs better defining. I’d prefer it to mean Culture, since culture is a concept usable and ownable by everyone.

But the danger of using ‘culture’ is that is sounds like an exclusively arts thing. I’m thinking in more organic terms, such as cultures of community, cultures of speed, cultures of causes, etc.

This read/write action is, to my mind, better described as Participation. It’s a do-ing thing.


What a brand can do is give people more tools to better participate in their own culture.

Technical tools, conceptual tools, tools that beget yet more tools…

Kinda reminds me of that old Chinese proverb:

“Give a man a fish; you have fed him for today. Teach a man to fish; and you have fed him for a lifetime.”

Brands need to teach people how to fish??!

IMPROVE THIS: What Is An Insight?

[The Riddler - The Planner's Planner? Or just a real pain in the arse?!]

I’ve been wrestling with this since yet another, “What is it you do, exactly?” scenerio.

Planner-types get this all the time. “I write stuff on stickies,” is my next best answer.

Riddle me this…

Rather than the regular Planner navel-gazing: ‘What is Planning?’, how about, What is an Insight? A bit more specific and potentially useful to a wider range of people.

My attempt:

“An insight is a thought that unlocks a latent need, emotion, or value.”

(This is an adaptation of What is a trend? by Trendwatching.com)

I’m not sure whether ‘need, emotion, value’ is a large enough range from which to draw from. My rationale, as suggested by Trendwatching, was to look at Maslow’s hierarchy of needs and to roughly map them like this:

Physiological - - - - -> Need
Safety - - - - - - - - - - - > Need
Social - - - - - - - - - - - > Need / Emotion
Esteem - - - - - - - - - - > Emotion
Self-actualization - > Emotion / Value

Too functional? Too narrow?

Actually, maybe an insight is more like an incite - an incitement - to stir, encourage, or urge on; stimulate or prompt to action.

Put me out of my misery and please help to IMPROVE THIS!

links for 2007-10-22

Joe Chip

Joe Chip is a Psionic talent scout, recruiting on behalf of an secretive ‘prudence organisation’, specialising in Anti-Psi abilities.

Joe’s ‘deep cover’ is a middle-management job at the Ferris & Brockman Retail Credit Auditing and Analysis Agency.

(Unbeknownst to Joe, his own Psi report has been marked with two underlined crosses, meaning: Watch this person. He is dangerous. He is a hazard to the firm.)

Image: ThrillChip by Lyndsay Williams

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